#ifndef CLIENT
#define CLIENT
#include <SFML/Network.hpp>
#include "Raquette.h"
#include "Balle.h"

using namespace sf;

class Client{
    private:
        int score;
        IpAddress Address;
        Font font;

    public:
        Client();
        void increaseScore();
        Text getScoreText();
        void setScore(int i);
        int getScore();

        sf::Socket::Status receivePosition(Packet &packet, TcpSocket &socket);
};
#endif
